GAME AUDIO


In my role as the Director of Audio at First Contact Entertainment, I had the privilege of leading the audio department for a renowned game development studio, primarily focusing on the development of first-party titles for Sony’s PlayStation Studios. I have a deep understanding for the pace of game development from beginning to end as well as industry standard game development tools such as Unreal Engine 5 and Audiokinetic Wwise. Over the past 6 years, I have overseen the creation, recording, and implementation of all of First Contact’s games’ sound design, music, and dialogue from preproduction through to release and into live services.

My experience goes beyond simply creating great sound and music assets. I have conceptualized, designed and implemented entire dynamic audio and dynamic music systems that complement and enhance gameplay. On our most recent project ‘Firewall Ultra‘ I worked closely with our partners at Sony Interactive Entertainment by directing a team of sound and dialogue designers. In addition to my work as the Director of Audio on the project I also composed the music for the game. On our previous two projects ‘Firewall Zero Hour’ and ‘Solaris Offworld Combat’ I was responsible for the creation and implementation of 100% of all of the games’ audio, sound design, music, and dialogue in both titles.

WORK EXAMPLES


SKILLS & EXPERTISE


  • Game audio design and implementation using Unreal Engine and Audiokinetic Wwise.

  • Multiplayer game development.

  • Live service game development.

  • Sound design asset creation.

  • Procedural audio systems design.

  • Music composition and production for games and film.

  • Interactive and dynamic music systems design.

  • Audio mixing and mastering.

  • Extensive experience with audio for VR.

  • Interactive and dynamic dialog systems design.

  • Dialogue recording.

  • Voice actor casting.

  • Voice actor direction.

  • VO / audio localization for global markets.

  • UI/UX audio design.

  • Extensive network of game audio, game dev, film making, and music professionals.

  • Team leadership. (6 years as the head of audio at a game dev studio.)

CERTIFICATIONS

  • Audiokinetic Wwise 101 - Wwise Fundamentals

  • Audiokinetic Wwise 201 - Interactive Music

  • Gamedev.tv Unreal Engine Blueprint Game Development

  • Gamedev.tv Unreal Engine Environment Design